

There are also several invitational events that require you to meet other goals besides “win,” such as drafting behind, then slingshotting around the other drivers. After that, you jump into the NASCAR racing season, taking part in all 36 licensed races then, if you qualify, you drive in “The Chase,” a 10 race playoffs-style series to determine the season’s champion. “Career mode” lets you drive as one of 43 actual race drivers, or you can choose a “blank” driver and give him a name, then name your racing team and pick from a limited number of car designs.

The biggest offender, and the ones that will upset fans the most, is the career mode, and I use that term loosely. Even though it comes with, upon initial inspection, a full-flavored suite of game modes, playing those modes reveals them to be utterly basic. I’m sorry to say that the game is pretty bare-bones overall.

Unfortunately, despite all the ways gaming has gotten better, NASCAR 2011 was, to me, an identical experience to Daytona USA specifically, I drove around a track and sometimes, if I was lucky, got to turn right while utterly forgettable music (also engine noises and goofy spotters) droned on in the background. It was with that positive attitude that I approached my time with Eutechnyx’s first foray into the world of NASCAR called, appropriately enough, NASCAR 2011: The Game. Graphics, sound, gameplay, story, and character interaction are forever improving. You drove around a track and sometimes, if you were lucky, you even got to turn right while utterly forgettable music droned on in the background.įlash forward to today. That event led to my one and, until recently, only exposure to console NASCAR racing in the form of Daytona USA - a game many critics and gamers hated because it was a rushed port of a beloved arcade classic. In 1995, a much younger me received a Sega Saturn for his birthday.
